There is a radom maze that have a total of 4 entrances, only two of them are correct. Don't stand on that as it'll send you back to the entrance, and instead stand on the glowing block in the south west corner of the room and activate it to descend to a labyrinth below. Press J to jump to the feed. In this hard-core action RPG, Jack must hazard nume How do I past "A Menace Sleeps in Costlemark"? Continue on until you reach a narrow passage that you have to crawl through and then keep making your way onwards until you reach a room with a large golden door. This page contains IGN's guide to the side quest Costlemark Tower (sometimes misspelled as Castlemark Tower) in Final Fantasy XV. Before u go there make sure to be lvl 99, well geared and have lots of spells with you. Take the stairs down and follow the hallways along. The dungeon is structured as a mostly linear descent into the underground. The Vortex weapons from Adventurer from Another World are also good for their innate critical hits and high stats. Also, we'd recommend you follow Dino's questline before tackling this one as the final item he needs is in here and it will save you a second visit. Some believe it was a military installation. Create an account to follow your favorite communities and start taking part in conversations. The best weapon to use against them is one from the Greatswords group - 3-4 strikes with it should be enough to bring them down. If you're interested in how it actually works: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It senses you are in danger as your entire team is dead and your health is low and gives it to you. Vulnerable to Lightning and Light, resistant to all other types of weapons, absorbs Fire and Ice. How to beat Costlemark Tower in Final Fantasy 15. Subscribe to the Eurogamer.net Daily newsletter. Havens are scattered about the journey where the player can replenish HP and cook. All rights reserved. Defeating them will reward the Sword of the tall, It's very simple: http://steamcommunity.com/sharedfiles/filedetails/?id=1336247218. Learning how to get AP fast, EXP fast and money or Gil fast will aid you in many optional dungeons and tombs - including how to open and explore their locked doors. Saved me a lot of potions. Once you're ready, interact with the elevator to reach the boss of the dungeon, Jabberwock. Ice is probably the best choice against the dragon-like monster. The first two will lead to a room full of Flans and 1 or 2 red giants. Costlemark Tower is the hardest regular dungeon in the game, at least when it comes to the levels of the monsters lurking inside. Afterwards, approach the makeshift bridge made from a collapsed column and use it to get to the other side. Everytime players walk into a wrong route will end up in a punishment room with Red Giant plus other enemies. Keep up with game news, find Comrades teammates, and chat about all things FFXV/FF15! The entrance only opens when it's night time. Costlemark Tower locked door (99 recommended) This dungeon adds a twist - once through the locked door you can't use any items, so before you even consider entering there are a few things to do in . into the void with Alterna. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Hug the right wall to find a narrow pathway that leads to a tomb. First things first - you have to go through three such tunnels until you reach the fourth, correct one. This will allow your party to heal themselves. Please enable JavaScript to see comments. Costlemark Tower is the hardest regular dungeon in the game, at least when it comes to the levels of the monsters lurking inside. Once inside, follow the path until you reach a more spacious room - the first group of enemies, Gelatin, await you here. Costlemark Tower is an optional dungeon in Final Fantasy XV located in the Fallgrove in southern Lucis in Duscae. Costlemark Tower isn't the easiest location in the game, not by a long shot! Vulnerable to Swords, Shields, Fire and Light, resistant to Lightning. The men who accompanied the king died at the hands of the beast, and as a final resort, the king sacrificed his own life to cage the monster.[2]. You can create a Quintcast (or at least Quadcast) spell with the highest potency available. You have to be careful when dealing with that foe, as his attacks can cause Instant Death, instantly killing a character he hits (or even the whole party if he is lucky enough). The tower will be glowing with red light and the entrance will be open. How do I get in costlemark tower? If you do, you'll end up in the room of enemies again with an even bigger horde. Entry into the dungeon is required to complete Dino's final sidequest, A Treasure Beyond Measure . Repeat going to the next active trigger and you will need to fight a larger group of enemies, including 2 Red Giants and other monsters (they get harder as you go down more triggers, like 3 Red Giants and a Naragani). Does that mean I had a bug or something? You only need to do the 4 puzzles, once. Head for Fallgrove and walk east up the path to find the tower, but bear in mind that the doors don't open during the day so you need to be there between 7PM and 4AM. While attacking, do your best to cripple its legs, leaving it vulnerable. When choice of paths appear take the one with CIRCLE on the floor. Prince Noctis and his retinue explore the ruins and recover the royal arm, and gain the key to the menace dungeons from Ezma Auburnbrie after proving their worth. The latter enemies are probably the most dangerous you'll face here - they deal high damage, are capable of inflicting damage to multiple characters at once. No items can be used once through the sealed door, and thus if the player character's health falls to 0 and the party can't help him out of Danger, the player will have to start again from the last haven. They. If you let your followers die, and run down one of the crooked hallways, the giants and snake thing are too big to go down there.. you simply hang out there and randomly throw magic at them and eventually the L2 summon appears and kills everything. The 1, 3, 4 (They are numbered) are the wrong blocks to the final room but are required to be done in order to unlock the final elevator down. This puzzle passage will be the first time you face any enemies in the dungeon. Costlemark Tower and Steyliff Grove are made of the same interior assets with the same red "runes" on their mechanisms, light ray designs on doors and glowing warp pads. Whereas Steyliff has an apparently magical underwater boss room, Costlemark has a boss room with a mystical device. A new enemy should appear in the area - Yojimbo. When you finally emerge you'll be in a small circular room. To begin the quest, A Menace Sleeps in Costlemark, the party must enter Costlemark Tower and return to its lowest level, where a sealed door awaits. Follow it to the bottom and you'll emerge in a large rectangular room. The game's development took approximately 10 years. The fourth corridor is the correct one and using it you will be able to get to the boss. When you're done, be sure to check out other Final Fantasy 15 dungeons and tombs for more places to explore. What must be done to get this cutscene to play is the following: Nab the sword. Vulnerable to Polearms, Machinery and Ice, resistant to Fire. Another red giant will be added each time you enter the final roommaxing at 3. That hall leads to more enemies and a Platinum Bangle. To enter the dungeon, you need to come at night time. it will randomly activate one until you get lucky and get the right one, keep eye out for circle on floor when there are multiple block movement choices. And other lovely Eurogamer merch in our official store! I tried it like that too and fought the three red giants and naga THREE times. Level 88 so they didn't give me much a problem, just a long fight smh. Side Quest: Costlemark Tower- Loc. Once you complete them, you need to take the block numbered 2. The first thing to note here is the red pressure plate located on the ground - stepping on it will take you to the entrance of the dungeon. #12 Showing 1 - 12 of 12 comments Per page: 15 30 50 FINAL FANTASY XV WINDOWS EDITION > General Discussions > Topic Details Just be careful NOT to step on the warp portal you have to avoid every time or you will be sent back to the beginning and have to fight masses of strong enemies all over again. Was wondering if anyone can confirm if the game allows you to go all the way through, but if done the wrong way you get no reward, or if it is in fact a glitch. Galvanides are probably the most dangerous enemies in this dungeon. Make sure you are well-prepared for this quest, because it is full of dangerous creatures, and will spawn swarms of enemies at some moments. These 4 points are interactable devices/elevators. Be on your toes, dodging when you can. You need to activate these downward panels and defeat the enemies they lead to in order to reach the final boss. Galvandes are extremely dangerous as they will eventually grow in size before exploding for massive damage - and spawn up to three lower level Thunder Bombs that can also explode (though they die when they explode). How can I get the snake monster in Costlemark to stop. Make your way down the spiraling path and through the hall and down the next spiraling path. It's resistant to everything but holy magic and your armiger. Will be open after the first comeback. The CPR has cubes with 'Pillars of Stone' in front of them, 4 pillars, 3 pillars, 2 pillars and 1 pillar. Costlemark Tower is one of the toughest dungeons in Final Fantasy 15, combining a lengthy multi-floored dungeon topped off with some tough bosses, including the Red Giant and Jabberwock. Defeating the boss completes the quest and Noctis will be able to collect the Dark Matter Bracelet (Strength +100). The entrance only opens when it's night time. The tower will be glowing with red light and the entrance will be open. How to unlock secret doors in FFXV dungeons You can get the key once you've beat the game - all you need is patience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Just go straight ahead at the fork and then follow the path to a new area. Get back to the rubble, squeeze through the narrow passage again, turn left and continue along the corridor. Using the Ring of Lucii (via Umbra from Chapter 13 or beyond) makes this dungeon easy, as the player can use Death to sap away bussemands and gelatins in an instant, and send the harder daemons (yojimbo, red giants, jabberwock etc.) One last tip. Defeat all the enemies in the area, go through the door and continue along the corridor, turning right at the end of it. What is more, each time you get back to the large room you will be forced to fight a large group of monsters - consisting of Flanks and Red Giant(s). What is SUPPOSED to happen upon beating the boss is that a cutscene will play, sometimes it does not. Remember to replenish your supply of curatives, especially Elixirs and Phoenix Downs. Entry into the dungeon is required to complete Dino's final sidequest, A Treasure Beyond Measure. Avoid 3 Red Giants + Naga So I fought the 3 Red Giants + Naga THREE TIMES before I could go back to the right place. Final Fantasy 15 Played On Difficulty Level: Normal Walkthrough Recorded on PS4. Despite it being a tall tower, this dungeon will take you deep, down into the depths of the earth. The dungeon is quite peculiar, as you can access it only during the night - during the night the entrance will be locked. L2P, git gud, etc. Our Final Fantasy 15 guide and walkthrough can provide tips on main story, as well as the open-world's many quests and activities. Entering Costlemark Tower is only possible at night. Video Walkthrough shows how to reach this secret fork, and the special circle mark that indicates path you should follow. The dungeon's entrance is magically sealed and will only open at night. Here you will be fighting a group of enemies with a Yojimbo inside of it. These two points will be the areas where you will land when coming back to this room. Head down the stairs at the end and keep following the passageway through a couple of open rooms full of Gelatins and Galvanades until you reach a long curved ramp. You won't be able to bypass it, as only a single plate is active at a time. To enter the dungeon, you need to come at night time. Cavaugh: Insomnia (Citadel - Hall of History - Kingsglaive Base Camp - Caelum Via), Leide: Balouve Mines - Crestholm Channels - Formouth Garrison - Galdin Quay - Hammerhead - Keycatrich - Keycatrich Trench - Longwythe Peak - Longwythe Rest Area - Norduscaen Blockade - Prairie Outpost - The Three Valleys, Duscae: Aracheole Stronghold - Cauthess Rest Area - Coernix Station - Alstor - Coernix Station - Cauthess - Costlemark Tower - Daurell Caverns - Disc of Cauthess - Fociaugh Hollow - Nebulawood - Perpetouss Keep - Taelpar Rest Area - Wiz Chocobo Post. The quest will send . There is a clue as to which way to go: once the player gets to the multiple pathways part, they can look for a circle on the ground in front of one of the paths; the one that has the symbol is always the correct one.