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Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Head into the barn and head out the NW exit. In the back will be a vent, which you should remember for later. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Just pop health packs and coke cans when you need to. In this room is also the final fish you need for the side quest. Northwest of your location by the table is your first Gnome #1 Johnny. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Head NW to the town hall, where there's a Fanatic sitting outside. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. After a cutscene, the final boss fight with Grigori will start. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Stranger Things is the best streamed view show of 2022. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. For the Shooting Gallery, Will should work pretty well. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). To the NE through a wooden door, youll find Robin locked up. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Mikes BasementA few new missions just opened up. *Remember to block! You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. The back door that was locked before is now open! Sep 24, 2018. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. This leads to a puzzle with a computer terminal, diary, and bulletin board. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Now for an interesting puzzle. Head through the door and you'll complete the quest. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. That'll take another third of his health off, and you'll need to repeat it two more times. Report back to get your next task; straightening some photos. You'll receive Gnome #35: Falken. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Head inside and on the way to the "girl's store", hit up Cheryl again (she'll have a bluish-purple exclamation mark above her head.) If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). In the chest, to the NW youll find a Random Item. After this, youll receive the Starcourt Mall Blueprints. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). The locked door has two medkits if you need them. On the last floor, you'll encounter the Funhouse Puzzle. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. Beyond it you'll see a guy with a quest icon. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. I am finding it impossible on PC to press both buttons at the same time when necessary. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. Nows a good time to craft your Vault trinket, since we found the Large Magnet. He will task you with smuggling? On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Murray's Warehouse . If you do well you'll get five tickets maximum. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Talk to Erica, and then talk to her again outside the loading dock. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. When you can move, take the vent to the east to proceed. Youll be forced in through the Garage. Next, barricade all the windows, then the door to start a boss fight. . Head back to the Pool and talk to the relevant characters to finish the quest. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. You'll need a translation book from the library. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Okay, sure. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Keep moving to wipe them out with less damage. Head inside to Petal Pushers. You'll eventually find a purse with some of the info you need. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. In the chest is the Lv2 keycard you need. Around the house to the SE is your next Gnome #2 Christine. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Time to barricade the windows. Gnome #34: Name: Arnold. Next, that leaves us finding the Salmon and the Sardines. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Your reward is a shock or fire damage boost trinket. Now talk to Murray to continue the story. Past the vending machine, youll find a chest containing x3 Random Items. Hub: Murray's Warehouse. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Before heading back to Starcourt, I decided to polish off the other story quest. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Hit the breaker and then the switch to proceed further. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. And then turn off the power. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . Inside the next room on the floor is the book you need. Now head to Starcourt Mall. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Go NW in the previous green room. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. DICE Dental International Congress and Exhibition. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Before you leave, head to the very far SE corner of this map. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Now backtrack to that long hallway, and you can open two of the doors there now. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. Rewards: Hidden Room, Gnome #42: Samantha. Enter the room you unlocked and you'll find a chest and a hospital keycard. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. That's everything for the quest thus far. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). 2023 GAMESPOT, A FANDOM COMPANY. For this first stage of the Roadmap . Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. ALL RIGHTS RESERVED. Crack it with Joyce and grab the Gnome #20: Burt beyond. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Head to Weathertop via the fast travel screen. I wonder how this hospital functions anyhow, just continue along the linear path. Hand it back to the man in red and hell reward you x5 Prize Tickets. Head back to the Hawkins Post for a cutscene and the end of the chapter. The VoidTheres a Medkit in here. Sardines. The switch on the right-hand side of the room reset the grid. In March of 1986, prison guard Dmitri "Enzo" Antonov . The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. If you attack the woodpile in the central room you can find a Wood Plank. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Double-check and mop up any you might have missed now. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. This adventure game blends a distinctively retro art . Eventually you'll be ambushed and back out into the cabin. You need a sardine, mackerel, tuna, salmon and dough. Make your way over to Flayed Billy, while fighting a group of flayed along the way. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. After a . Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. Enter the bolted door to find the golden Rat. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. After another cutscene, you'll end the chapter. If you play along with the ladies, youll have an option to guess her weight. Grab it and head back to the door with the golden bear and grab the key. Now enter the lab for Hawkins Lab First Floor. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. He'll give you a keycard which will open the door heading SE close to where you started here. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. can you use snoo without sleep sack. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. PC: choose Steve as second player. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Ivan will help you once you smash up the rats in the adjoining rooms. stranger things 3 game murray's warehouse buttons. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Nows the time where you might want to do some crafting. This is a dumpster maze. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. At the end of this effort you'll be rewarded with Gnome #41: Adora. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). See the seller's listing for full details. He helps translate Alexei's instructions on how to close the portal . Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Run through the Russian bases as much as you can. It also mentions the Fibonacci Sequence so head back to the garage. You'll get another cutscene and onto the next chapter. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Now head upstairs. Enter and talk to Eleven to surprise Dustin. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Now we need to head to the Town Hall. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. Eventually, painfully, it'll be over; just leave the area to be done with it. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). BonusXP's announcement on Steam follows:. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Continue on and eventually you'll hit a third riddle. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. You should probably pick up at least a few Promethium being sold here for later. You can find them by heading SE through a clearing near the porta-johns. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Talk to Kline to complete the quest. Head around the counter to the back room and smash your way through. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. The order of the switches, from left to right, is 2, 4, 1, 3. Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. I recommend starting from the shows and working your way around clockwise. Head to Murray's Warehouse. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Inside one of them, youll find a Tunnel Vending Machine. Starcourt MallTalk to Erica and shell join your party. To the SE, you have to turn all the lights on and hit the switch for the grid. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). Equip Lucas and aim for the targets. You'll find the vent in the basement in the NW corner. Head to Hawkins Square. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Head to Scoops Ahoy for a cutscene with Steve and Robin. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. Take the 1st vent, and youll come to a room with 2 more. Now head back to the bear door. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. Start checking all the rooms. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. If you follow the information below you should be able to acquire the platinum trophy with ease. Head SW when you pass through (the door the opposite direction is locked for now). Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. Now lets head back over to the newly opened up area of Starcourt. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. You need to bring. Make the fuse, then turn off the power to head back to the Rift Room door. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). After that, the northernmost door will open. . Discuss this walkthrough in its Walkthrough Thread. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. First, head SW through that locked door. Completing the mission nets you: Before you leave, grab Gnome #13: Marty from the SE wall of the main room. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Creators: The Duffer Brothers. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Crack the locked chest to find x5 Random Items. In the next green room, answer the clown 5. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Murray's Garage Kill room time. If you take the wooden door in the other area, youll find a lone Medkit. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Inside the chest, youll find Soviet Keycard Lv2. Work your way through the SW door in order to hit that blue switch. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Kill the enemies in here and grab Gnome #39: Deckard. As you leave, Chet will want a milkshake too. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. Talk to it and give him the answer 5. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. They're pretty easy to find. Consider having Max be your backup, as her special gives you hearts at the cost of energy. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. Examine the TV to enter the Void. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Go there now. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Now take the vent in the next room. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. In the next area, stock up if you need to for the final fight, then hack the door. The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. In the final one you'll get a quick cutscene. This is the Nondescript House, where you're officially tasked with finding the gnomes. Stranger Things. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. If you're in a similar predicament, you've come to . Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. The solution is simplekeep them apart and hit them hard. Hidden back here is Gnome #25: Kitt. When both are complete, a locked door will open to the north and the alarm will end. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. The next blocked door is likewise opened with a hack box in one of the adjoining room. Head SW from there to find a question mark leading you into Granny's House. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Man, there's way more random illicit activities going on in this game than the show! With that done, your only remaining story quest is back at Scoops Ahoy. Just let the timer run out and move forward for now. Talk to Murray at the door and then enter Murray's Garage. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Head back to Hawkins Suburbs and the Pool. Tiny #5: Hawkins Square, Petal Pushers, center room.