To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. variant_name = The equipment variant to add. Political Power: +100 Used in the province scope.limit_to_border = Affect border provinces. This page was last edited on 17 February 2023, at 17:21. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Cookie Notice Start game, load save game, use gain_xp command, enjoy. Executes contained effects on a random state that meets the limit. Displays a special tooltip for the specified mission in the effect tooltip. Affects AI. trait = The trait to remove. 4. Espaol - Latinoamrica (Spanish - Latin America). planning_skill = The planning skill of the leader. Demotes the current unit leader to Commander (if Field Marshal). message = The reason for peace showing up in the pop-up. The effects here must be used within a division scope. Sets the currently-facing angle of an existing entity. Grants the current scope a wargoal against the specified country. Must be used within the overlord's scope. Researches a technology from research slot or all. Randomizes the weather with the specified seed. Use modify_character_flag instead. Make sure to save the file with ANSI encoding format. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. message = The reason for peace showing up in the pop-up. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. set_value = The new value of the BoP. Optional. desc = The localisation used as the rule's description. Persists after execution until cleared via effect. Allows to transfer a precise part of the army and the equipement of a country to any country. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. When you reduce a family tree to a family bush, you can't hide as much underneath. Adds the specified amount of army experience to the current scope. All trademarks are property of their respective owners in the US and other countries. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Optional. org_damage = The percentage of damage done to units to organisation in particular. Is there any way for me to change the leader of one of my puppets with a console command? trait = The trait to add. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. No by default. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Removes a claim by the specified country on the current scope. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Originally posted by : what would be the full command to make USA fascist. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. Allows to nuke every province without checking any conditions. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. Switches to play no country at all, and no longer shows messages or pauses the game. The following prompts are displayed. The effect does nothing if the country exists. and our days = / Fires the event in the specified number of days. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Variables can be used. ideology = The ideology type of the character. Creates an import for the current scope with the specified resource and from the specified exporter. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. All states that are cored by the specified country will be given to it. Changes the country leader's description. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Where triggers do not need to be repeatedly checked. Questions, Paradox expire = 1949.1.1 marks the date at which the leader expires. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. Optional.str_damage_multiplier = The bonus to grant. Select a state by clicking it. srgb. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. An example of a scripted effect which will transfer every state entered as an argument to the country that runs the console command is, /Hearts of Iron IV/documentation/effects_documentation.html, /Hearts of Iron IV/documentation/effects_documentation.md, /Hearts of Iron IV/common/country_tag_aliases, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/localisation/*_l_.yml, /Hearts of Iron IV/common/map_modes/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/commmon/autonomous_states/, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/names_divisions/*.txt, /Hearts of Iron IV/common/units/names_ships, /Hearts of Iron IV/gfx/army_icons/army_icons.txt, /Hearts of Iron IV/common/units/equipment/upgrades/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, /Hearts of Iron IV/common/operation_tokens/*, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/technology_tags/*, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/scripted_effects/*.txt, PDXCON Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Equipment scopetype = The equipment the country is licensed to produce. HOI4 Console Commands Resign Command HOI4 Resign Command. limit_to_border = yes The default is 0, meaning the base variant. Adds a province modifier to the specified provinces in this state. name = The name of the country's new ruling party. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Turns the current operative against their own country, transferring them to the specified country. This command, as you might have guessed, causes you to resign from your current position. If they agree, we get the following for each subject: Questions, Paradox The state where the capital of the current country is located in. Removes the specified advisor role from the character. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Starts construction in the current state for the specified building. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. In. legacy_id = The legacy ID used for the unit leader. Tag aliases are defined in. modifier = The relation modifier to remove. The chance here is on the scale from 0 to 100. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Optional. Dismisses an advisor from their respective slot, leaving it empty. The amount of experience gained when the admiral spots an enemy fleet. flag = The flag to set. character = The character to promote. Optional. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. Retires and removes the country leader as head of their party for the current scope. Optional. trait = The trait to add. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Maybe even more than some people who have the game. Executes contained effects on every country that meets the limit and borders the country this is contained in. skill = The skill of the leader. Sets the number of research slots the current scope has. Defaults to 1. Adds a claim for the current scope on the specified state. Effects are carried out once when triggered by the rules around it. my 2 questions are thus: Displays a special tooltip for the specified decision category in the effect tooltip. Adds attack skill to the current unit leader. Removes the current scope from the faction they are part of. Can only be used if using RTTI. all will result in all states that meet the filter going to the breakaway. amount = The amount of resource to import.exporter = Which country exports the resource. left_side = The left side of the BoP. Adds the specified trait to the current country's country leader. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Only possible to use if the division scope is the same as the ROOT scope. Defaults to 0. target = The target country. Adds collaboration in TAG with the scoped country. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. For shared buildings level determines the amount, whereas for the others it is the actual level. Optional. Select the state you would like to set owner as. If the start date is after this amount, they cannot be used, even if recruited. The country the player becomes needs to be the scope in which the command is used. This page includes help on how to use the command, argument explanation and examples. By default, the gender is set to male, and female is the only other option. debug = yes can be added to meta effects. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. Turns the targeted operative against their own country, transferring them to the current country. Transfers the specified type of ship from the current scope to the specified country. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. Kills the country leader of the designated ideology for the current scope. The current scope guarantees the target country. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. These can only be used with characters of the country leader type. The console command itself does not include d_, so d_test_command would be run in console as test_command Optional. Displays a localized key in the effect tooltip. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. amount = / The amount to add.target = / Which country receives the equipment. Two variants exist: nested and unnested. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Used to define a diplomatic relation between the current scope and target scope country. Removes the specified mission for the current scope. OR value = <0-1>How much collaboration will be set. ratio = Distance between starting position and target position where the entity is to be placed. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. It is recommended that you use the workflow available through the MLEADER command to create leader objects. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. - The situation is the Christian path is democratic. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. Changes the controller of the specified province to the current scope. Allows the player to freely assign traits to generals, admirals and other leaders. Defines the effects that would be executed on the unit leader every day if they have the trait. scale = The scale to change the entity to. Bypasses the specified focus for the current scope (marks as complete without firing. available, cost, and visible arguments are also common. skill = 4 is the overall skill level of the unit leader. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. amount = The amount of resource to add. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Country leaders are defined with the country_leader = { } block. Cheesing the game, console commands, or literally anything else. Used in the province scope. Adds the specified trait to the current unit leader. Optional, defaults to being the same as size. Decides which advisor slot gets used by the. The effects here must be used within a character scope. Army scope: small = The sprite used as an advisor. White peace with the specified countries. modifier = The relation modifier to add. take_state_focus). requested_factories = The number of factories to assigned initially. army_intel = How much army intel to add. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Optional, only has an effect in locked templates. An if statement allows an execution of effects to only be done if certain triggers are met. This part is about the new . Uses a special interface displaying the current operative portrait. Does not accept regular ideologies. Does not start resistance by itself, only removes the checks forcefully disabling it. I just wanted to ask if anyone knows if there is some way to change the faction leader. Frees one random captured operative or all of them. Used in the province scope.id = Affect the specified province. Optional, defaults to owner of operative.recipient = The recipient of the event. This is done with instance = { }. Those save files should look the same. Transfers the current scope navy to the specified country. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. A faction leader in HOI4 is the leader of a faction. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. The song must be defined in a music station in order to work. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Useful if a trigger within has no tooltip. If the current country has a core on a state transferred to the released country, the core will be lost. Makes the AI control the country currently led by the player while the player also remains in control. Sets the strength of the garrison in the specified state. Adds a dynamic modifier to the specified scope (the default scope is ROOT). r/hoi4modding guy here. This can fail to carry over the control, so it's recommended to instead use. Fires the specified news event for the current country. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Several other commands previously mentioned, such as event, are useful in modding too. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. It is only visible to you. all = Whether to free all operatives or not (Defaults to no). Here is the search bar where you can type the name of the command and get the syntax for that command. Deprecated. Removes the specified unit leader by their legacy ID. Recalls the current scope's attach from the specified country. If usage as a target is possible, it's marked within the table. All rights reserved. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Generic in the sense that the description is changed to not reference Germany. Decides the weight that the trait has for new randomly-generated unit leaders. Sets the animation of a specified entity. Playing as Germany and have successfully defeated France and the UK. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to.